TECH: Save the Cat! Strikes Back! (part 1)
Jan. 5th, 2015 03:51 pm![[identity profile]](https://www.dreamwidth.org/img/silk/identity/openid.png)
Original posting December 12, 2014
This is the third in the Save the Cat series by Blake Snyder – I skipped the Goes to the Movies second volume. In any case, I'm taking my time reading through, and I'll share my notes with you. Personally, I recommend getting the book and reading it yourself, but... Here's what I found interesting.
Blake starts off with an introduction where he talks about why being creative means trouble. And not just being slightly out of step with everybody around you, you're likely to have your story rejected, be a flop, and start thinking, "I'm no good at this!" His recommended response -- fix it. Get back up and strike back! As he says, getting in trouble is good! So let's do it!
Now in chapter 1, Blake talks about bad ideas. In fact, he starts off with his own story, about a time when he was sure he knew what to do without going through any of his process. And what a disaster that was! Now, he starts off by suggesting seven warning signs that you've got a bad idea! See if you have any of these symptoms:
You need both a pitch and a log line. The pitch is the sales side of the world. The elevator pitch to get someone interested. The log line is the sketch of the story to tell them what it is they just bought.
Log lines that have trouble usually fall into one of three categories: too plain, too complicated, or hiding the ball. Too plain is just like so many before. Too complicated means it's beyond us. And hiding the ball – sometimes we don't want to tell anybody what the story is, because it's a secret.
Good log lines have a protagonist, antagonist, conflict, and an open-ended question. They also include irony, a mental picture, the audience and cost, and a great title.
Blake provides a couple of templates, along with examples of filling them out, for us to consider. First, the basic template is
On the verge of a (Stasis = Death moment), a (flawed protagonist) (breaks into two), but when the (midpoint) happens, he/she must learn the (theme stated) before (all is lost).
Second, the expanded template is
On the verge of a (Stasis = Death moment), a (flawed protagonist) has a (catalyst) and (breaks into two) with the (B story), but when the (midpoint) happens, he/she must learn the (theme stated) before (all is lost) to defeat the (flawed antagonist) from getting away with (the evil plan).
Now, we started off with signs of a bad idea. However, Blake recommends that we turn it around and think about what would indicate a great idea! So he provides this list of seven signs that you've got a great idea:
The Seven Warning Signs I Might Have a Great Idea:
Write!
This is the third in the Save the Cat series by Blake Snyder – I skipped the Goes to the Movies second volume. In any case, I'm taking my time reading through, and I'll share my notes with you. Personally, I recommend getting the book and reading it yourself, but... Here's what I found interesting.
Blake starts off with an introduction where he talks about why being creative means trouble. And not just being slightly out of step with everybody around you, you're likely to have your story rejected, be a flop, and start thinking, "I'm no good at this!" His recommended response -- fix it. Get back up and strike back! As he says, getting in trouble is good! So let's do it!
Now in chapter 1, Blake talks about bad ideas. In fact, he starts off with his own story, about a time when he was sure he knew what to do without going through any of his process. And what a disaster that was! Now, he starts off by suggesting seven warning signs that you've got a bad idea! See if you have any of these symptoms:
- Are you afraid of telling anybody about it?
- Are you afraid it might be stolen?
- Are you afraid that talking about it out loud will spoil the "magic?"
- Are you afraid that if you don't write it fast, you'll lose it?
- Is there a lack of basic logic? Are there gaping holes in the logic?
- Do you have lots of great scenes, but no story?
- Have you checked whether anyone has ever done it before?
You need both a pitch and a log line. The pitch is the sales side of the world. The elevator pitch to get someone interested. The log line is the sketch of the story to tell them what it is they just bought.
Log lines that have trouble usually fall into one of three categories: too plain, too complicated, or hiding the ball. Too plain is just like so many before. Too complicated means it's beyond us. And hiding the ball – sometimes we don't want to tell anybody what the story is, because it's a secret.
Good log lines have a protagonist, antagonist, conflict, and an open-ended question. They also include irony, a mental picture, the audience and cost, and a great title.
Blake provides a couple of templates, along with examples of filling them out, for us to consider. First, the basic template is
On the verge of a (Stasis = Death moment), a (flawed protagonist) (breaks into two), but when the (midpoint) happens, he/she must learn the (theme stated) before (all is lost).
Second, the expanded template is
On the verge of a (Stasis = Death moment), a (flawed protagonist) has a (catalyst) and (breaks into two) with the (B story), but when the (midpoint) happens, he/she must learn the (theme stated) before (all is lost) to defeat the (flawed antagonist) from getting away with (the evil plan).
Now, we started off with signs of a bad idea. However, Blake recommends that we turn it around and think about what would indicate a great idea! So he provides this list of seven signs that you've got a great idea:
The Seven Warning Signs I Might Have a Great Idea:
- I love talking about my story; I'm eager to share what I'm working on and get reaction to it.
- I have no fear my idea will be stolen! No one can tell this story like I can, and in fact someone I tell may give me an insight I didn't have before.
- I increase the magic when I say it out loud. It lets the world know I'm a writer with lots of great ideas.
- I can't “lose” an idea; it will only get better the more I work on it.
- I look for potential flaws in logic knowing they are an opportunity to make my story stronger.
- Even if someone wrote my story before, I can come up with a new twist that will make my version the best.
- I have a great story and that means I have great scenes — they serve my story, not detract from it!
Write!