Original Posting June 4, 2014
Here's a fun one. Well, I think it looks like fun. Over here
http://www.ghostwoods.com/2010/05/how-to-write-a-book-in-three-days-1210/There's a blog posting about writing a book in three days! Admittedly, it's based on Michael Moorcock's advice, and he was talking about sword-and-sorcery pulp fiction, running about 60,000 words, but it's still quite an accomplishment. You should read the article, but here's a summary of the technique.
First, get prepared. There's actually a day or two of setup before you sit down and start cranking out the words. He recommends starting with a plot modeled on the Maltese Falcon, or any of several other quest stories that has a lot of people looking for an object. For this formula, you are probably going to have a human hero facing superhuman forces. The hero is fallible, and really doesn't want to get involved, until something grabs him and involves him personally.
Moorcock recommends that you prepare a list of events for every four pages. He suggests a list of coherent images. You need to make a structure of clear demands, with narrative problems and solutions. You want to make a list of fantastic images with deliberate paradoxes. He says that the image comes before the action. The action is largely pursuit of an object in a limited time. Keeping the clock ticking pushes the action.
You want to start with a mystery. And every time you reveal something about it, you want to add to the mysteries.
Take the 60,000 words and divide it into four parts, 15,000 words each. Divide each of those into six chapters. Moorcock says you can scale this up or down, but it will take more time. You should probably shoot for chapters of 2500 words or less. At the beginning of the first section, you want the hero to say, "There's no way I can (save the world, get the golden tablet, or whatever the overall goal is) unless I start by (state the goal of the first section!)" Now we've got a goal for the first section, a limited time to accomplish it, and an overriding goal for the whole book. Each chapter should move the action forward and contribute to the goal. Moorcock recommends simple chapters, with a problem, and a solution. He also points out that the first part should introduce all the major characters and themes. The second and third parts develop the characters, themes, and problems. The fourth part? Guess what, that resolves everything.
Michael Moorcock recommended using Lester Dent's master plot. You may have heard of Lester Dent as Kenneth Robeson, or perhaps you've heard of Doc Savage? Basically, Lester recommends a simple approach.
1. Start by making a list of characters. Give each of them a name and some sort of a tag.
2. Now devise a different murder method, a different thing to be sought, a different locale, and/or a different menace to the hero. One of these is good, two is better, and at least three is fine.
3. Follow the master plot. Four parts:
– 1. In the first line, introduce the hero and hit him with a bunch of problems. Hint at the mystery, the menace, or the problem to be solved. In this section, the hero tries to deal with the problems. You introduce all of the characters with action. Near the end of this section, let the hero get into a physical conflict. And provide a complete surprise twist to the plot at the end of the section. This section needs suspense, menace, and a logical flow. Incidentally, whenever there is action, the hero should also learn something.
– 2. Hit the hero with more problems. The hero struggling with the problems leads to another physical conflict. And yet another surprise plot twist at the end of the section. This section needs suspense, menace, they hero getting in more trouble, and a logical flow.
– 3. Pile on more trouble. The hero should get the villain cornered, just in time for a physical conflict. Plus, one more surprise plot twist. And again, the section should provide suspense, looming menace, things getting worse for the hero, and a logical flow.
– 4. More trouble for the hero, who is almost buried, just before the hero pulls himself out of the problems with his own skills, knowledge, and abilities. In this section, you should clear up mysteries, with one final twist and a big surprise at the end. The final punchline should leave the reader satisfied.
So there you go. The interesting thing is that yes, it's formulaic, and yet it really isn't. Here are a couple of pulp fiction writers, and they are both focusing on characters! Yes, they are talking about events and images and a driving pace, but even so, it's really a story about the characters more than the plot.
I think. What do you think? Could you write a book in 3 days? How about 30 days -- just 2,000 words a day?