Original Posting Sept. 18, 2014
I think this may be one of the longer chapters. It's certainly one of the more exciting chapters in my opinion.
Chapter 3 has the title "Plain Facts about Feelings." It also has one of these great little sayings to lead us off, "A story is a succession of motivations and reactions."
Now right up front, Swain seems to be almost cheerleading:
How do we communicate?
And the crowd roars "With words!"
What do we communicate?
And the crowd roars again, "Feelings!"
So here we are talking about how to use words to communicate feelings. Swain advises us that you build feeling through motivation and reaction. All right. There's that motivation and reaction thing again. Watch out for it, it's going to be important.
Swain says it's actually fairly easy to communicate feelings. All we have to do is nine steps:
1. Decide what's good and bad.
2. Give your reader a compass β a character!
3. Create a story world.
4. Inject an element of change.
5. Use cause and effect for motive power.
6. Build development with motivation and reaction.
7. Make motivation-reaction units (MRUs) shape emotion.
8. Measure copy length with tension.
9. Learn to write in MRUs.
That's it. And Swain gives us these steps at the beginning of the chapter. The rest of the chapter actually explains each step and goes through it in close detail. As usual, there's a lot more in the book than I'm going to summarize here. You really should go read the book. But I'll at least try to hit the high points.
1. What do we mean by good and bad? Consider these β a rainstorm, bombing raid, strike, seduction, divorce, marriage, cigarette, chocolate bar, job. Are they good or bad? I think everyone agrees maybe. To decide if something is good or bad, we need a specific instance and a yardstick, what are we going to evaluate it against? Basically, we're looking for what it means, how significant it is to someone. How do they feel about it, what are their private reactions?
2. So how do you make readers care? It's very simple, you give them a stake, you get them emotionally involved, because of the focal character. The focal character gives the reader orientation. A story is not really about something, it is about someone's reactions, feelings, emotions, impulses, dreams, ambitions, inner drives and conflicts. "Every story is somebody's story." The focal character is that person who owns the story. The focal character provides continuity, meaning, and most importantly, feelings. The focal character is not necessarily a hero, and may not be the viewpoint character. However, the focal character is the central character who determines the reader's orientation towards the story.
3. So what about the story world? Well the critical three parts to remember are that your reader has not been there. Even if it's the house next door, they haven't seen it. Second, the story world is sensory. You need to fill our senses with it. And third, the story world is subjective. It's not an objective facts and figures world, it's the world where the focal character is full of feelings.
4. Story is about change. How does the focal character move from one state of affairs and mind to another? There is external physical movement and internal emotional movement. In a story, somebody does something. We need to have extra on developments that lead the focal character to feel and behave in constructive ways towards the story problem. You should make all the events important to the development of the story.
5. The story world is built on cause and effect. In the real world, we may recognize that things are pretty complicated, but in our stories, we want simpler relationships that fulfill our expectations. Because of A, B. A is the cause, B is the effect.
6. Now we get to motivation and reaction. Motivation and reaction are simply cause-and-effect mediated through people. The cause is a motivating stimulus, and the reaction is character reaction. And just like cause-and-effect, we want one motivating stimulus to produce one character reaction. A chain of motivation and reaction, motivation and reaction, motivation and reaction produces story.
7. Now, the pattern of emotion at least in the story world is very straightforward. A, a motivating stimulus or cause leads to B, character reaction, changes in the state of the mind of the focal character, which results in C, overt expressions of feelings, observable reactions. When we write a story, we follow this step-by-step. A motivating stimulus followed by character reaction, in the three parts of feelings, actions, and speech. Now who do you suppose is running through this pattern of emotion? That's right, the focal character.
Let's take a little closer look at some of this MRU, because it's the important part of this chapter. First, the motivating stimulus needs to be significant to the character. You need to choose the effect you want to have, pick the phenomenon, frame it, exclude anything extraneous, and describe it in terms that reflect the character. The motivating stimulus needs to be pertinent to the story. That means it needs to be relevant, it needs to show change, it needs to logically evoke the intended change, and it needs to push behavior. Finally, the motivating stimulus needs to motivate. It needs to demand a response, and keep the focal character active. Second, the character reaction really is whatever the focal character feels and does because of the motivating stimulus. This needs to be significant, pertinent, motivated, characteristic of the focal character, and reasonable.
8. So how do you decide how much attention, how much text, to write? Well, you need to provide proportion. You're going to write to fit, with feeling measured on an emotional clock. What does that mean? Well, basically we're trying to deal with tension. Relaxed time goes fast, while tense time takes forever. Tension is mostly fear. And the more tense the moment is, the more words you should write. The points that you need to bear down on are the ones that influence the story development. The time for the most detail is when the focal character's mind changes. Go ahead and summarize when there's really no change.
What we're doing is detailing why the change happens. Part of this is subjective, and depends on the character. However, part of it is objective. Does the focal character have to adjust? How much do they have to adjust? How fast do they have to adjust? How hard is it for them to decide? How hard is it for them to act?
At this point, Swain provides a summary of his chapter. Basically, you're going to summarize facts and mechanics. That's not what the story is really about. You're going to detail the emotional parts, where we create tension or the focal character's mind changes.
9. So how do you write an MRU? Actually, it's pretty simple. First, you write one sentence without the character. You follow that with a sentence about the focal character, showing how they react to whatever happened in the first sentence. Now you don't have to do single sentences. You can do units, two or three sentences about something happening, the motivational stimulus, followed by two or three sentences about how the focal character responds.
How do you practice writing MRUs? Swain suggests doing it the other way around. First, write something, however you want to tackle it. Then go back and revise, checking to make sure that when the focal character responds, there's a motivational stimulus just in front of it, and that every motivational stimulus has a character reaction after it.
Whoosh! Lots of juicy stuff there! But the key thing really is this idea of the MRU, the motivational stimulus-character reaction unit as the building block for communicating feelings as our focal character deals with change in the story world.
How about an exercise? Well, one possibility is to take something you like, a short story, a section of a novel, or something else in the fiction line, and see if they use MRUs. Is there a motivational stimulus followed by a character reaction, and then another one, and another one? Along the way, you might want to look for the focal character, although that's usually fairly easy. For bonus points, take one of your own short stories or other work and see if you can polish up the MRUs in it.
Write!