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Original Posting 11 July 2007
Meandering Our Way through Plot and Structure (7)
Where were we when we stopped last time? That's right, in Chapter 3 of Plot & Structure by James Scott Bell, having just realized that write who you are is critically important, so take a good hard look at yourself. Now, let's consider how you come up with good ideas. A lot of people think you just dream one up, then start working. That's not quite the approach that Bell suggests. Instead he suggests coming up with hundreds of ideas, throwing away the ones that don't excite you, and then spending some time to nurture and develop something good. Bell is going to suggest 20 (twenty!) ways to come up with lots of ideas. But before we get to that, he's got some rules about how to do it. Let's take a look.
This week, gives sprouting ideas a try. See if you can come up with a list of 20 ideas using one or more of Bell's techniques.
tink
(I hope this is the next one - I'm still reeling from return jetlag, and not sure which way is up. More soon :-)
Meandering Our Way through Plot and Structure (7)
Where were we when we stopped last time? That's right, in Chapter 3 of Plot & Structure by James Scott Bell, having just realized that write who you are is critically important, so take a good hard look at yourself. Now, let's consider how you come up with good ideas. A lot of people think you just dream one up, then start working. That's not quite the approach that Bell suggests. Instead he suggests coming up with hundreds of ideas, throwing away the ones that don't excite you, and then spending some time to nurture and develop something good. Bell is going to suggest 20 (twenty!) ways to come up with lots of ideas. But before we get to that, he's got some rules about how to do it. Let's take a look.
- Schedule a regular idea time. At least once a week.
- Relax, in a quiet place where your imagination feels comfortable
- Give yourself at least 30 minutes of uninterrupted time
- Select one or more of the exercises and read the instructions
- Start by letting your mind, your imagination, come up with anything and everything, and record it all on paper or the computer
- The most important rule is not to censor yourself. Forget about editing, reasonableness, salability, or any of those other filters that stop us. Let the ideas come out in whatever way, shape, form they want to. Don't judge.
- Have fun. You should have lots of fun at this point. Laugh at yourself, get tickled.
- Save all your ideas.
- After two or three sessions, that's when you assess or prune your ideas. That's a later section, but sometimes it helps people to know that it is coming. During idea generation, though, just let the ideas sprout.
- Repeat as needed.
- The what-if game: whenever you read, see, or think of something interesting, ask yourself, "What if??" Let your mind ramble, and write down your what-if questions. Put them aside, come back later, and add some notes. What if?
- Titles. Make up a title, and then write the story that goes with it. Quotes, random words, first lines from novels. Make up a title using them, then write the story.
- The list. Make a list of nouns from your past, then use those personal touchstones to help you start thinking about possibilities.
- Issues. What upsets you, what really gets you excited? Make a list, and then think about writing a book about it.
- See it. What do I want to write about right now? List the first three things you think of. Pick the one that excites you the most right now. Then close your eyes and watch the movie. Let the movie keep going as long as it will. Then start writing what you remember from the movie. Do this every day for a little while, then take a break, and look at what you've written.
- Hear it! Let the music take you, and think about the pictures, scenes, and characters that it inspires.
- Character first. Start with a dynamic character, and see where he or she takes you. Close your eyes and imagine a person. Describe them, put them in a setting, ask who is after them or who they are chasing. Or re-create someone you knew. Change their occupation, their sex, their family, and tell us who they are. Take a look at the obituaries! And to make sure you plumb the character, ask the question, "what is the worst thing that could happen to this person?"
- Borrow some plots and characters. Make sure to turn it into your own story, but starting with someone else's worked for Shakespeare. Imitate the best!
- Flipping a genre. Take the conventions, the standard tropes and themes of the genre and stand them on their head. Mix, slice and dice, and make the genre salad your own.
- Predict a trend. Take a look at cutting edge technologies and issues, dig through the magazines, blogs, and discussion groups, and think about who cares, what they're going to do about it next year or in 10 years, what if all of society adopted or rejected it, and who it hurts the most.
- Read newspapers. Scan the sections and watch for sparks or things that catch your interest. Do the what if games, and see what comes out.
- Research. Immerse yourself in a subject, travel, talk to people, read the books and Google madly. As you go, skim for overviews, jot down ideas, and then dig further. You aren't really trying to become an expert and prove your ideas, but you do want to get those connections right.
- What I really want to write about is. First thing in the morning, let your mind roll, and free write for 10 minutes about what I really want to write about is . . .
- Obsession. Create a character around an obsession. Then throw complications at them. What happens?
- Opening lines. Write an opening line. Tweak it so that it grabs you. Then write the rest of the book.
- Write a prologue. Write an action scene with something exciting mysterious, suspenseful, or shocking happening in about a thousand or 2000 words. You may or may not actually use this in your story, but the ideas are what we are after now.
- The mind map. Write a word or concept in the middle of a sheet of paper. Jot down connections and associations linked to it, in a free-form line and bubble format. At some point, you'll feel a new sense of direction. That is the idea you want.
- Socko ending. Go ahead and come up with the climactic scene, with music, emotions, and characters. Adjust it until it is unforgettable. Then start backtracking to figure out how you got here.
- Occupations. Keep track of interesting occupations, take a look at the dictionary of occupational titles from the US Department of Labor, or think about who makes toothpicks or something else that we don't ordinarily pay attention to. Now think about the character to fit that job, or maybe the character who doesn't quite fit?
- Desperation. Write anyway. Put down words, one after another, without paying attention to whether it's good or not. Just write. Let your mind suggest things. What was that? Okay, write about that. And then . . .
This week, gives sprouting ideas a try. See if you can come up with a list of 20 ideas using one or more of Bell's techniques.
tink
(I hope this is the next one - I'm still reeling from return jetlag, and not sure which way is up. More soon :-)