![[identity profile]](https://www.dreamwidth.org/img/silk/identity/openid.png)
Original Posting: Thu, 16 Aug 2001 11:42:50 -0400
(some of you may remember this. Let's see how the tale twists this time around...)
Okay, this is how the game looks...
The interactive revolves around three items: a note, a $100 bill, and a box. Of course, there may be something in the box, so perhaps we should count that as the fourth item?
And how shall we play this game?
First, one person (called the instigator? :-) does a little backstory. Tell us (or show us) someone putting the box (with a $100 bill and a note stapled or otherwise affixed to it) somewhere. It could be the middle of Times Square, it could be behind Lincoln's right foot in the Lincoln Memorial, it could be in the overhead bin in an airplane, it could be almost anywhere. Feel free to tell us a little about what the person looks like and so on. Do avoid telling us what's in the box at this point, okay? Just tell us about the box being planted. You may (and probably will) tell us about the note -- what does it say?
Next, another person (call them the interactor? why not!) will kick off the interactive with a scene where the protagonist finds the box. They read the note, look at the $100, and perhaps consider opening the box.
Scene two, three, four are the protagonist having trouble with the box. These should be done by three other interactors. What kind of trouble? Well, for example, perhaps the instigator called for the box to be taken to Grandma, without looking inside. Obviously, the protagonist may have trouble simply getting to Grandma, but there may also be active interference -- who are those strange men with the dark moustaches who want to buy the box for large sums of money? What, someone is shooting at us? And so on and so forth, complications, conflict, and problems mounting.
Next, let's have a volunteer ask the instigator for the secret of the box. Just what is in the box, anyway? And yes, the instigator should tell our volunteer what is inside so that they...
Can happily regale us with the climax of the tale, the final scene when we all find out what's inside!
Simple enough, right? Just a little five-part story, starting with the finding of the box (and money and note), then working through complications, and resulting in a wonderful revelation!
Write!
"Draw your chair up close to the edge of the precipice and I'll tell you a story." Francis Scott Fitzgerald
stor.............................................Y!
(some of you may remember this. Let's see how the tale twists this time around...)
Okay, this is how the game looks...
The interactive revolves around three items: a note, a $100 bill, and a box. Of course, there may be something in the box, so perhaps we should count that as the fourth item?
And how shall we play this game?
First, one person (called the instigator? :-) does a little backstory. Tell us (or show us) someone putting the box (with a $100 bill and a note stapled or otherwise affixed to it) somewhere. It could be the middle of Times Square, it could be behind Lincoln's right foot in the Lincoln Memorial, it could be in the overhead bin in an airplane, it could be almost anywhere. Feel free to tell us a little about what the person looks like and so on. Do avoid telling us what's in the box at this point, okay? Just tell us about the box being planted. You may (and probably will) tell us about the note -- what does it say?
Next, another person (call them the interactor? why not!) will kick off the interactive with a scene where the protagonist finds the box. They read the note, look at the $100, and perhaps consider opening the box.
Scene two, three, four are the protagonist having trouble with the box. These should be done by three other interactors. What kind of trouble? Well, for example, perhaps the instigator called for the box to be taken to Grandma, without looking inside. Obviously, the protagonist may have trouble simply getting to Grandma, but there may also be active interference -- who are those strange men with the dark moustaches who want to buy the box for large sums of money? What, someone is shooting at us? And so on and so forth, complications, conflict, and problems mounting.
Next, let's have a volunteer ask the instigator for the secret of the box. Just what is in the box, anyway? And yes, the instigator should tell our volunteer what is inside so that they...
Can happily regale us with the climax of the tale, the final scene when we all find out what's inside!
Simple enough, right? Just a little five-part story, starting with the finding of the box (and money and note), then working through complications, and resulting in a wonderful revelation!
Write!
"Draw your chair up close to the edge of the precipice and I'll tell you a story." Francis Scott Fitzgerald
stor.............................................Y!