Mar. 22nd, 2008

[identity profile] mbarker.livejournal.com
original posting: Wed, 30 Mar 1994 18:35:01 JST

This morning a motorcycle pulled up beside me while I was waiting for the light to change. The figure on it wore one of the full head helmets, so there was a glistening silver face-shield in front, and a dark plastic dome over the rest. From neck to toe, they wore "motorcycle leathers," in red and white, bulky plastic. Heavy motorcycle gauntlets (they are too bulky to just call them gloves) and shiny black leather boots completed the ensemble.

The interesting question to me was why, despite the almost complete lack of identity, I was sure there was a woman inside that technological marvel of isolation. Was it the posture, or maybe the proportions? There wasn't even a fringe of hair peeking out the back of the helmet - what about that modern suit of armor led me to think there was even a person inside, let alone a young woman?

And then, of course, I began to speculate - what kind of background put her in there? Where was she going? How, in a few words, could I separate this motorcycle rider from all the other motorcycle riders in the world and make her breathe and lean forward and buzz in the minds of my readers?

The light changed, but I continued to mull over this character in my mind, even as the plastic covered surprise package that I never got to open pulled away into the traffic.

Anytime, anywhere, there is likely to be a person around. Look closely - what identifies them as student, dentist, nurse, knee-breaker, or whatever? Then go one step further - what makes this person different from every other person in the world? Is it the tiny mole over one eye, almost buried in the eyebrow? Or maybe the slight hesitation in their walk from a bullet wound in Afghanistan? And last, but most important, set them in a life - were they born and raised in the coal mines of Kansas, or maybe burned by the hot chinooks of the Canadian surfers? Did they read their lessons by firelight during the tropical hurricanes, or perhaps party in Harvard? Are they going to work, or to dance the night away, or perhaps to kill a stranger for money? Has the golden arches training totally wiped their personality?

BTW - you may need to do some (ugh!) research later, to find out just how bad the mines in Kansas are, or what kind of surfboards they use in Canada. Consider it a bonus - when you notice you are missing information during this practice, you have the fun of finding it out!

While I usually play this game in my mind, without even worrying very much about getting all the words and observations down (they will pop up later, when I try to figure out a character), you can write down bits and pieces if you want. You can also do some testing, if you like and the person seems to have time - ask them about themselves, see if your guesses and observations fit, learn something about that waitress bending over your table to drop the dishes clattering in front of you. Most people, once they get over being surprised by your interest, are pleased to talk about themselves - and you may get just the anecdote or detail that will make your story sing someday.

So, the exercise is simple - look around at the people, all the lonely people, and think! Even if you are sitting by yourself - who's that on the magazine cover? Who could it be? (don't worry about reality, that's boooring!) Or what made that woman in the line at the supermarket stick in your memory yesterday - was it the antlers or the fangs? What made the center in the ball game completely forgettable?

(you can even, if you like, write monographs about it...)

Egads, Watson, the game is afoot! Talleyhoo!
[identity profile] mbarker.livejournal.com
original posting: Sun, 10 Apr 1994 18:35:02 JST

Situation: Your character, a writer, (would-be? blocked? pick your persona...) has begun driving the information superhighway, and stumbled into a crack in the road where other characters have gathered, all expressing interest in that peculiar craft/art/addiction. However, as your character explores the odd pit where these electronic souls wail, there may be certain missing elements, or certain overdone areas, or other difficulties and perplexities.

The goal: Your character has several options open. E.g., simply skip the whole mess and roar out on the superhighway looking for other adventures (sometimes known as running away to play another day), sit back and enjoy the stewing milieu (sometimes known as couching potatoes), or attempt to address, redress, and otherwise fill in the missing parts (sometimes known as battling windmills).

The assignment: What do they find? What problems do they see? Why do they stick around? What methods do they use to make things better and how do the other members react?

Show, don't tell, how your character acts to make the electronics crossroads truly an intellectual marketplace, laden with goods for everyone, accepting the casual visitor and the long-term resident, making cursors leap and fingers tap around the world, bringing submissions to the desks of editors and contracts to the scattered writers...

The plot's the thing wherein we'll catch the conscience?

[join in the long-running series! bit players needed!]

Five verbs

Mar. 22nd, 2008 09:23 am
[identity profile] mbarker.livejournal.com
Original posting: Sat, 16 Apr 1994 18:35:01 JST

Lifting the cover on the bucket, we find:

leap, tap, flog, acquire, occupy

Five random sparks of action - let them settle into your thoughts for a moment, watch the fireworks set off there, the glitter of your mind taking light and smoke and sound and fury...

Add characters, setting, and other good things, stir well,and write something!
[identity profile] mbarker.livejournal.com
Original Posting: Sun, 17 Apr 1994 18:35:02 JST

Step one: Pick two characters (any two will do)

Step two: Pick one of the following emotions:

Love Hate
Joy Relief Distress Sadness
Fear Anticipation
Pride Gratitude Guilt Anger
Benevolence Pride-in-other Malevolence

Step three: Character one feels this emotion towards character two. At the moment in question, character one is sitting in a room with a pet of character two. Get that picture in your mind, with a specific pet, a room that you can see, and some reason for character one to be waiting there...

Step four: Now, describe that waiting with the pet, bringing out the emotion that character one feels toward their owner - without ever mentioning it by name. I.e., let them talk, rub, whistle at, or whatever the pet - and in that interaction, show what they feel towards the owner.

On your keyboards, get set, write!

Profile

The Place For My Writers Notes

February 2025

S M T W T F S
      1
2 345 6 7 8
910 11121314 15
161718192021 22
232425262728 

Most Popular Tags

Style Credit

Expand Cut Tags

No cut tags
Page generated Aug. 25th, 2025 07:43 am
Powered by Dreamwidth Studios