The Journey
Mar. 23rd, 2008 01:25 pm![[identity profile]](https://www.dreamwidth.org/img/silk/identity/openid.png)
original posting: Sun, 24 Apr 1994 18:35:01 JST
According to "Myths to Live By" (Joseph Campbell), one of the key mythical plots is that of the heroic journey. This consists, in outline, of:
Anyway - today's exercise is:
5. (bonus) For those who feel excited, go ahead and finish the story - what happens to your character in that forgotten land outside civilization, on the 13th floor, behind the bigtop, in Mrs. Robinson's house, or wherever? And what happens when the poor sucker, changed now and forever, comes back to ordinary life and times?
Let the journeys begin - the odysseys of writers, unending, unafraid of cyclopean terrors, lotus-eating drugs, circean spells, and all the rest of the piggish fears of the hogpen...
oink!
According to "Myths to Live By" (Joseph Campbell), one of the key mythical plots is that of the heroic journey. This consists, in outline, of:
- Separation - the venture from the world of the commonplace and everyday into a region of supernatural wonder
- Initiation - fabulous forces are encountered and a decisive victory is won
- Return - the hero comes back with the power to bestow boons on others
- Separation - the identification of oneself as a clown, ghost, witch, or other outsider
- Regression - the descent into infancy, animalistic, or vegetative consciousness
- Union - the expansion of the individual into a consciousness of all, an identity with all
- Foreshadowing - realization of a coming dangerous task, opposition, and illusive help
- Crisis - the crux, where the individual chooses, and the revelation that goes with that discovery
- union with mothering - which puts us in touch with our own tenderness and love
- claiming fathering - with realization of our own strengths
- finding a world center - with realization of our own importance
- opening to light - with realization of ourself as god (sort of - I'm fudging on this one, because I'm not sure I understand his fourth category of crisis and revelation very well)
- Pick a character
- Design/select/invent a "region of supernatural wonder"
- Pick a method of getting from ordinary life to the region...
5. (bonus) For those who feel excited, go ahead and finish the story - what happens to your character in that forgotten land outside civilization, on the 13th floor, behind the bigtop, in Mrs. Robinson's house, or wherever? And what happens when the poor sucker, changed now and forever, comes back to ordinary life and times?
Let the journeys begin - the odysseys of writers, unending, unafraid of cyclopean terrors, lotus-eating drugs, circean spells, and all the rest of the piggish fears of the hogpen...
oink!