EXERCISE: Playing Along At Home?
Aug. 15th, 2015 09:10 pm![[identity profile]](https://www.dreamwidth.org/img/silk/identity/openid.png)
Original posting April 25, 2015
Over here
http://madgeniusclub.com/2015/04/23/%ef%bb%bf-and-now-for-something-completely-different/
Kate Paulk happened to mention several panel titles from Ravencon. I have to admit, I looked at them and said, "Aha! What do these mean to a writer?" I didn't bother to check, but I did think that we could play along at home! So, here's the first five
Playing God
Just like the last time, only different
Writing dialogue
It's just a flesh wound
The Villain's Journey
Tell you what, I'll take a shot at one now and think about the others later. So, let's take a look at Playing God.
I think this is probably about the common assertion that "You are God, author." It's true, in writing your story you are god. But if you want a good story you will have to accept a few limitations. I mean, you are going to have to be consistent, for one thing. Deus ex machina may sound like something for a god but really you don't want to go there either.
Believability also means details, so plan on that. You may be the great god author but instead of just telling us about it you have to woo us and convince us with all those nitty gritty concrete details that feel real.
One of places this shows up is in your characters. It may be tempting to just pick them up and shove them along, yank their strings and make them jump, but if you want your readers to believe in them, to be engaged with them, you need to show us their goals and motivations, and let the characters move themselves. You have to show us why they are doing things, and then let them walk through it, take the consequences, and feel it.
So, yes, God of the story, you get to set it up, build the setting, decide who is going to be on the stage, what their backstory is, and kick things off with a great inciting incident. But... After that, you need to sit back and enjoy the story, keeping it running along, but not go sticking your fingers in. Let the characters fight their own way through the events, scenes, and plot. Do it right, and don't be a capricious god, okay?
What do you think? Want to be on the panel?
tink
Over here
http://madgeniusclub.com/2015/04/23/%ef%bb%bf-and-now-for-something-completely-different/
Kate Paulk happened to mention several panel titles from Ravencon. I have to admit, I looked at them and said, "Aha! What do these mean to a writer?" I didn't bother to check, but I did think that we could play along at home! So, here's the first five
Playing God
Just like the last time, only different
Writing dialogue
It's just a flesh wound
The Villain's Journey
Tell you what, I'll take a shot at one now and think about the others later. So, let's take a look at Playing God.
I think this is probably about the common assertion that "You are God, author." It's true, in writing your story you are god. But if you want a good story you will have to accept a few limitations. I mean, you are going to have to be consistent, for one thing. Deus ex machina may sound like something for a god but really you don't want to go there either.
Believability also means details, so plan on that. You may be the great god author but instead of just telling us about it you have to woo us and convince us with all those nitty gritty concrete details that feel real.
One of places this shows up is in your characters. It may be tempting to just pick them up and shove them along, yank their strings and make them jump, but if you want your readers to believe in them, to be engaged with them, you need to show us their goals and motivations, and let the characters move themselves. You have to show us why they are doing things, and then let them walk through it, take the consequences, and feel it.
So, yes, God of the story, you get to set it up, build the setting, decide who is going to be on the stage, what their backstory is, and kick things off with a great inciting incident. But... After that, you need to sit back and enjoy the story, keeping it running along, but not go sticking your fingers in. Let the characters fight their own way through the events, scenes, and plot. Do it right, and don't be a capricious god, okay?
What do you think? Want to be on the panel?
tink