Original Posting Nov. 4, 2014
I think I may have pointed at this before, but over here
http://www.ghostwoods.com/2010/05/how-to-write-a-book-in-three-days-1210/Michael Moorcock, who produced a fairly impressive number of books, talks about his approach to writing a book in three days. Yes, it's genre work, but let's take a look at his approach...
1. Get prepared. Spend a day or two on that.
2. Model the basic plot on The Maltese Falcon, the Holy Grail, a quest by any other name. Several people are after something.
3. The hero versus something bigger than him. The hero doesn't want to be mixed up, but something happens that involves him on a personal level...
4. Make a list of things you will use:
a. Prepare an event for every four pages.
b. Make a list of coherent images.
c. Make a complete structure. Not a plot, so much as a list of demands, narrative problems with solutions. He suggests looking around the room, picking an ordinary object, and turn it into what you need.
d. Make a list of images that are purely fantastic, deliberate paradoxes.
5. Time is the important element. The action and adventure come out of a limited time. "We've only got six days before..." Then count down. I.e., set up your ticking clock!
6. Start with a mystery. Whatever you reveal something, do something else to increase the mystery.
7. Divide your total into four sections. Divide each section into six chapters. Keep chapters about 2500 words. In section 1, the hero says, "there's no way I can achieve the goal unless I start by..." Immediate goal with immediate time elements, and an overriding time demand. Then make each chapter move things forward. Most chapters will be attack of the bandits, defeat of the bandits – simple logic. In every encounter, they need at least information.
8. Use Lester Dent's master plot formula (below). Never reveal something that wasn't already established. Main characters should be in the first part, main themes established in the first part, developed in the second and third, and resolved in the last part.
9. Use a sidekick for responses that the hero can't have. The hero supplies the narrative dynamic. They are driven. So someone else has to ask the common sense questions.
10. When in doubt, switch to a minor character. Keep the narrative moving, and brew something else.
That's it. Then just sit down and write.
Oh, Lester Dent's Master Plot Formula. Doc Savage and other stories. You may know him as Kenneth Robeson.
Before he gets to the formula, he talks about characters. Basically, he suggests making a list of your characters, and then try to get along with about half that many. You probably need one hero, one villain, various people to murder or rescue. That's about it. He suggests a tag to characterize your characters. Something that makes them recognizable. Appearance, mannerisms, disposition, names.
Come up with one or more of the following: a different murder method, a different thing for the villain to be looking for, a different locale, a menace for the hero.
And then we have the master plot. Four parts:
First part
1. First line, or as soon as possible, introduce the hero and swat him with a fistful of trouble. Hint at mystery, menace, problem to be solved.
2. The hero tries to cope. He wants to solve the mystery, defeat the menace, or solve the problem.
3. Introduce all the other characters as soon as possible. Bring them in with action.
4. Near the end of the first part, the hero should end up in physical conflict.
5. Also near the end, there should be a complete surprise twist or revelation.
The beginning should have suspense, menace, and everything should happen logically.
Second part
1. More problems for the hero!
2. The hero struggles which causes
3. Another physical conflict!
4. Another surprise plot twist or revelation.
The second part should have suspense, menace, they hero should suffer, and it should be logical. Show everything. Tag characters.
Third part
1. More problems for the hero.
2. The hero makes some advances, and corners the villain in...
3. A physical conflict.
4. But there is a surprising plot twist, which makes things even worse for the hero...
Suspense, increased menace, they hero is in serious trouble, and it all happened logically.
Action, atmosphere, and description.
Fourth part
1. Even more trouble for the hero!
2. The hero should be at the blackest, worst point...
3. When the hero gets himself out of it using his own knowledge, training, and so forth.
4. Most of the mysteries are cleared up at this point as the hero succeeds.
5. Final twist, a big surprise.
6. A snapper, a punchline to end it.
The suspense should hold out to the last line, the menace needs to hold out. Everything should be explained that happen logically. The punchline should leave the reader with a warm feeling. If anybody is going to kill the villain, make it the hero.
There you go.
Just write!