mbarker: (Fireworks Delight)
[personal profile] mbarker2017-05-16 11:46 am

TECH: Creating Action Scenes That Move (Moldy Oldie Time!)

Original Posting March 5, 2017

Writer's Digest October 1995 on pages 35-37, and page 60, have an article by William H. Lovejoy with the title "Creating Action Scenes That Move." The subtitle is "The two worst things that can happen in action scenes are for the events to be unbelievable or to have the action come to a screeching halt. Before your hero takes a step, learn the techniques to keep the action moving."

That sounds exciting, doesn't it? William starts off with two heroes – well, a hero and heroine. The hard-boiled detective is in a fistfight. But, with one punch he knocks out his opponent, and readers just don't believe it. On the other hand, our tired heroine is running through the dark forest, and runs, and runs, and the reader just get bored. So what happened? Well, here are the tips from William.

Get Real. Unless you're writing science fiction and fantasy, you need to obey real physical constraints. Hand-to-hand personal confrontations usually are short. Make sure you remember the physical capabilities of your character. Even the greatest hero, probably gets hurt a little bit. Deal realistically with weapons. Most of us need research.

Get their hearts pumping. Words and pace make speed. Keep it moving. Paragraphs, sentences, words get shorter. Make it faster. Simple words. Read it aloud, and make sure the pace and rate go faster and faster and faster…

Make them talk. Dialogue! You can inject uncertainty, keep the readers aware of what's happening, and dialogue is just more interesting. It needs to sound right.

Use some restraint. You want unusual, one-of-a-kind action scenes. Don't just repeat things. No gratuitous violence, all right. There has to be a reason for an action scene that's violent. "The purpose of the scene must be clear – to evoke a response and readers, to move the plot along, to reveal character traits, or whatever."

Prepare the reader, research the weapons, and pump up the pace! Avoid unbelievable or boring, and make your readers happy!

There we go. An action scene! Let's see. Sports, war, avoiding the runaway sheep, even chopping and dicing vegetables for dinner, there's plenty of action to go around. So if you want to practice, pick your action, lay in a couple or three characters, and... ring the bell, and may the best pepper steak win!

Go ahead. Write my day.
tink


TECH: 101 Tips (58)

Original posting 19 Dec 2009

Writers' Digest, October 2004, pages 26 to 33, has a collection of short "nuggets of wisdom" related to getting published. Maria Schneider is the author of the compilation. Take a deep breath, and here we go:
"Surprise the editor. I'm amazed by the blandness of many queries. Remember: your proposal is sitting in a stack of proposals, being read by editors who don't want to bother with it. Everything about your query -- the subject, the ways it's written -- should make an editor say, 'Wow, this is really different.'" Ken Budd
What's funny about this one is the contrast -- after all those suggestions that you make sure to use a standard format, same old font, and all that, here's Ken Budd recommending that you surprise the editor? Of course, I think he's pushing at a different level -- make the query/proposal/idea REALLY GOOD! Not strange paper, not odd typography, but a story that needs to be told, an idea that makes the editor sit up and say "I WANT THAT STORY!" Which is hard, because these are professionally bored people, who have seen it all before... but if it is your story, told from your heart, it can do it.

Anyway -- make your tale something that the editor wants to read. Even after reading all day.